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Pull requests: SFTtech/openage
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Converter Restructuring
area: assets
Involved with assets (images, sounds, ...)
improvement
Enhancement of an existing component
lang: python
Done in Python code
Fix macos build and run issues
area: renderer
Concerns our graphics renderer
bugfix
Restores intended behavior
lang: c++
Done in C++ code
os: macos
macOS-specific issue
#1777
opened May 18, 2025 by
Skosulor
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Add pure FixedPoint implementations and tests for sin(), cos(), and tan()
area: util
Utilitis and data structures
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1773
opened Apr 24, 2025 by
bytegrrrl
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Renderer: Camera Bounds
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
[ADD] fixed point operations pow and log ALSO fixed point test cases
area: util
Utilitis and data structures
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1765
opened Apr 2, 2025 by
PRDeving
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Add formations formulas reverse engineering
documentation
Involves the project documentation
nice new thing โบ
A new feature that was not there before
#1761
opened Mar 22, 2025 by
teaalltr
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Pathfinder history
area: simulation
Involved in the game mechanics and simulation
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
#1748
opened Jan 26, 2025 by
jere8184
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Add cost stamps
area: simulation
Involved in the game mechanics and simulation
lang: c++
Done in C++ code
nice new thing โบ
A new feature that was not there before
#1745
opened Jan 22, 2025 by
dmwever
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Gui Stencil Mask Optimization
area: renderer
Concerns our graphics renderer
lang: c++
Done in C++ code
nice new thing โบ
A new feature that was not there before
#1740
opened Jan 7, 2025 by
ZzzhHe
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ApplyEffect implementation
area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
lang: c++
Done in C++ code
nice new thing โบ
A new feature that was not there before
#1688
opened Sep 7, 2024 by
heinezen
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